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'Don't Play No Game That I Can't Win'
Single by Beastie Boys featuring Santigold
from the album Hot Sauce Committee Part Two
ReleasedJuly 26, 2011
Format
Recorded2008–09
Genre
Length4:11
LabelCapitol
Songwriter(s)
Producer(s)Beastie Boys
Beastie Boys singles chronology
'Make Some Noise'
(2011)
'Don't Play No Game That I Can't Win'
(2011)
Santigold singles chronology
'Please Don't'
(2010)
'Don't Play No Game That I Can't Win'
(2011)
'Car Song'
(2011)

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'Don't Play No Game That I Can't Win' is a song by American hip hop group the Beastie Boys, from their eighth studio album Hot Sauce Committee Part Two. Featuring American singer Santigold, the song was released as the fourth and final single from the album on July 26, 2011. 'Don't Play No Game That I Can't Win' was written and produced by group members Michael 'Mike D' Diamond, Adam 'MCA' Yauch and Adam 'Ad-Rock' Horovitz, with additional writing by Santigold.

'Don't Play No Game That I Can't Win' was the last Beastie Boys single released before the death of Adam Yauch.

Critical reception[edit]

'Don't Play No Game That I Can't Win' received generally positive reviews from critics, who praised Santigold's guest appearance and its reggae feel. Dave Simpson of The Guardian wrote: 'Santigold gives 'Don't Play No Game That I Can't Win' some instantly infectious pop reggae sunshine.'[1] Kyle Anderson of Entertainment Weekly praised the song, calling it 'a perfect reggae-kissed summer jam'.[2] Matt Diehl of the Los Angeles Times called Santigold's guest appearance memorable, and wrote that she added to the track 'Brooklyn dancehall fire and a welcome feminine contrast to the b-boy stances.'[3] Mark Richardson of Pitchfork Media wrote that the pairing between the Beastie Boys and Santigold on the track 'feels natural and obvious', adding that one 'could argue that the Beastie Boys' polyglot approach in the 90s helped clear the way for her style, which mixes an ear for the sound of other cultures with a touch of Lower East Side artiness.'[4]

Herm Edwards recreated his 'play to win the game' rant while discussing the Giants. The NFL Live crew was discussing the Giants’ benching of Eli Manning, and Edwards certainly didn’t agree with the decision. He chimed in and appeared to randomly recreate his infamous “PLAY TO WIN THE GAME” rant out of nowhere and without irony. Herm Edwards just. Dec 05, 2019 Play and Win is a Free, Fun, & exciting trivia game. Test your knowledge & Answer Trivia Questions to collect the most points & experience the thrill of winning Cash Prizes. A New Game starts every hour with questions about Technology, Sports, Culture, Movies, History, Games & General Information. Christmas Ball is based on the regular Minute to Win It game called Egg Roll. To play, you must use a gift-wrapped box (about the size of a shirt box) as a fan to move a round Christmas ornament across the floor and into a marked square. The box must not touch the ornament while the game is in play.

Music video[edit]

The music video for 'Don't Play No Game That I Can't Win' was directed by the group's longtime collaborator Spike Jonze.[5] In the video, the Beastie Boys, along with Santigold, are portrayed in action figure form.[6] In the music video, the Beastie Boys play a concert that is attacked by enemy soldiers.[7] After the Beastie Boys battle with the soldiers, Nazi Zombies reanimate from the snow to attack the Beastie Boys.[7] A yeti comes to their aid and kills the Nazi Zombies.[7] The yeti then helps the Beastie Boys escape in a helicopter.[7] More enemy soldiers with jet packs, shoot down the helicopter.[7] The Beastie Boys parachute into shark infested waters, where they are rescued by submarine.[7] A boat full of enemy soldiers attack the submarine with depth charges.[7] The Beastie Boys manage to sink the boat full of enemy soldiers, and then go water skiing.[7]

Formats and track listings[edit]

  • Digital download
  1. 'Don't Play No Game That I Can't Win' (Edit) – 2:51
  2. 'Don't Play No Game That I Can't Win' (SebastiAn Remix) – 3:27
  3. 'Don't Play No Game That I Can't Win' (Bangladesh Remix) – 4:12
  4. 'Don't Play No Game That I Can't Win' (Major Lazer Beastie Remix Edition) – 4:04
  5. 'Don't Play No Game That I Can't Win' (K. Flay Remix) – 3:32
  6. 'Don't Play No Game That I Can't Win' (Z-Trip's Evil Twin Remix) – 4:13
  7. 'Don't Play No Game That I Can't Win' (Acapella – Make Your Own Remix) – 4:05

Charts[edit]

Chart (2011)Peak
position
US Hot R&B/Hip-Hop Songs (Billboard)[8]80

References[edit]

Win
  1. ^'Beastie Boys: Hot Sauce Committee Part Two - review'. The Guardian. April 29, 2011. Retrieved May 5, 2012.
  2. ^Anderson, Kyle (April 27, 2011). 'Hot Sauce Committee Part Two review - The Beastie Boys'. Entertainment Weekly. Retrieved May 5, 2012.
  3. ^Diehl, Matt (May 2, 2011). 'Album review: Beastie Boys' 'Hot Sauce Committee Part Two''. Los Angeles Times. Retrieved May 5, 2012.
  4. ^Richardson, Mark (May 4, 2011). 'Beastie Boys: Hot Sauce Committee Part Two'. Pitchfork Media. Retrieved May 5, 2012.
  5. ^'Don't Play No Game That I Can't Win Beastie Boys Music Video'. MTV Music. MTV Networks. Retrieved April 23, 2012.
  6. ^'Video: 'Don't Play No Game That I Can't Win''. Rolling Stone. July 18, 2011. Retrieved May 5, 2012.
  7. ^ abcdefghDon't Play No Game That I Can't Win, https://www.youtube.com/watch?v=w-QIiVS_7Hs. July 18, 2011.
  8. ^'Beastie Boys Album & Song Chart History: R&B/Hip-Hop Songs'. Billboard. Prometheus Global Media. Retrieved April 23, 2012.

External links[edit]

  • Lyrics of this song at MetroLyrics
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Don%27t_Play_No_Game_That_I_Can%27t_Win&oldid=929273000'
The Game
A player announces her loss of The Game at San Diego Comic-Con International in July 2008.
Years activeUnknown (see origin)
Playing timeIndefinite (ongoing)
Random chancePartially
Skill(s) requiredThought suppression, strategy[specify]

The Game is a mental game where the objective is to avoid thinking about The Game itself. Thinking about The Game constitutes a loss, which must be announced each time it occurs. It is impossible to win most versions of The Game. Depending on the variation of The Game, the whole world, or all those aware of the game, are playing it all the time. Tactics have been developed to increase the number of people aware of The Game and thereby increase the number of losses.

  • 1Gameplay

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Gameplay

There are three commonly reported rules to The Game:[1][2][3][4]

  1. Everyone in the world is playing The Game. (This is alternatively expressed as, 'Everybody in the world who knows about The Game is playing The Game' or 'You are always playing The Game.') A person cannot refuse to play The Game; it does not require consent to play and one can never stop playing.
  2. Whenever one thinks about The Game, one loses.
  3. Losses must be announced. This can be verbally, with a phrase such as 'I just lost The Game', or in any other way: for example, via Facebook. Some people may have ways to remind others of The Game.

The definition of 'thinking about The Game' is not always clear. If one discusses The Game without realizing that they have lost, this may or may not constitute a loss. If someone says 'What is The Game?' before understanding the rules, whether they have lost is up for interpretation. According to some interpretations, one does not lose when someone else announces their loss, although the second rule implies that one loses regardless of what made them think about The Game. After a player has announced a loss, or after one thinks of The Game, some variants allow for a grace period between three seconds to thirty minutes to forget about the game, during which the player cannot lose the game again.[5][6]

The common rules do not define a point at which The Game ends. However, some players state that The Game ends when the Prime Minister of the United Kingdom announces on television that 'The Game is up.'[3] Others have suggested that the only way for someone to win The Game is to knock the hat off of the Pope.[7]

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Strategies

Strategies focus on making others lose The Game. Common methods include saying 'The Game' out loud or writing about The Game on a hidden note, in graffiti in public places, or on banknotes.[2][8]

Associations may be made with The Game, especially over time, so that one thing inadvertently causes one to lose. Some players enjoy thinking of elaborate pranks that will cause others to lose the game.[9]

Other strategies involve merchandise: T-shirts, buttons, mugs, posters, and bumper stickers have been created to advertise The Game. The Game is also spread via social media websites such as Facebook and Twitter.[9]

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Origin

A woman holds up a sign reading 'You Lose The Game'.

The origins of The Game are uncertain. In a 2008 news article, Justine Wettschreck says The Game has probably been around since the early 1990s, and may have originated in Australia or England.[10] One theory is that it was invented in London in 1996 when two British engineers, Dennis Begley and Gavin McDowall, missed their last train and had to spend the night on the platform; they attempted to avoid thinking about their situation and whoever thought about it first lost.[6][8] Another theory also traces The Game to London in 1996, when it was created by Jamie Miller 'to annoy people'.[5] Journalist Mic Wright of The Next Web recalled playing The Game at school in the late 1990s.[11]

However, The Game may have been created in 1977 by members of the Cambridge University Science Fiction Society when attempting to create a game that did not fit in with game theory. A blog post by Paul Taylor in August 2002 described The Game; Taylor claimed to have 'found out about [the game] online about 6 months ago'.[12] This is the earliest known reference on the internet.[5]

The Game is most commonly spread through the internet, such as via Facebook or Twitter, or by word of mouth.[9]

Psychology

The Game is an example of ironic processing (also known as the 'White Bear Principle'), in which attempts to suppress or avoid certain thoughts make those thoughts more common or persistent than they would be at random.[6] There are early examples of ironic processing: in 1840, Leo Tolstoy played the 'white bear game' with his brother, where he would 'stand in a corner and not think of the white bear'.[13]Fyodor Dostoyevsky mentioned the same game in 1863 in the essay Winter Notes on Summer Impressions.[14]

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Reception

The Game has been described as challenging and fun to play, and as pointless, childish, and infuriating.[5][6] In some Internet forums, such as Something Awful and GameSpy, and several schools, The Game has been banned.[2][8]

The 2009 Time 100 poll was most likely manipulated by the hacktivist group Anonymous, so that the top 21 people's names formed an acrostic for 'marblecake also the game', referencing The Game.[15][16]

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See also

References

  1. ^Boyle, Andy (19 March 2007). 'Mind game enlivens students across U.S.'The Daily Nebraskan. Retrieved 18 May 2008.
  2. ^ abcRooseboom, Sanne (15 December 2008). 'Nederland gaat nu ook verliezen'. De Pers. Archived from the original on 15 December 2008.
  3. ^ ab'Three rules of The Game'. Metro. 3 December 2008. Retrieved 20 May 2017.
  4. ^'Don't think about the game'. Rutland Herald. 3 October 2007.
  5. ^ abcdMontgomery, Shannon (17 January 2008). 'Teens around the world are playing 'the game''. The Canadian Press.
  6. ^ abcdKaniewski, Katie (1 March 2009). 'You just lost the Game'. Los Angeles Loyolan. Retrieved 27 March 2009.
  7. ^'How to Play The Game (Mind Game)'. WikiHow. 3 October 2019. Retrieved 8 November 2019.
  8. ^ abc'If you read this you've lost The Game'. Metro. 3 December 2008. Retrieved 6 July 2014.
  9. ^ abcFussell, James (21 July 2009). ''The Game' is a fad that will get you every time'. The Kansas City Star. Archived from the original on 24 July 2009.
  10. ^Wettschreck, Justine (31 May 2008). 'Playing 'The Game' with the other kids'. Daily Globe. Retrieved 11 November 2014.
  11. ^Wright, Mic (13 April 2015). 'You just lost The Game: the enduring hold of the pre-Web world's Rickroll'. The Next Web. Retrieved 16 February 2016.
  12. ^'The Game (I lost!)'. 10 August 2002. Archived from the original on 14 June 2008.
  13. ^Tolstoy, Leo (2008). Leo Tolstoy, His Life and Work. p. 52. ISBN1408676974. Archived from the original on 6 July 2014.
  14. ^Dostoyevsky, Fyodor (1863). Winter Notes on Summer Impressions. Vremya. p. 49.
  15. ^Schonfeld, Erick (27 April 2009). 'Time Magazine Throws Up Its Hands As It Gets Pwned By 4Chan'. TechCrunch. Retrieved 2 November 2014.
  16. ^'Marble Cake and moot'. ABC News. 30 April 2009. Archived from the original on 11 January 2012. Retrieved 2 November 2014.

External links

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This audio file was created from a revision of the article 'The Game (mind game)' dated 5 May 2010, and does not reflect subsequent edits to the article. (Audio help)
  • Media related to The Game (mind game) at Wikimedia Commons
  • Wikinews interviews manager of site 'Lose The Game' at Wikinews
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